Photoset by Marcus J. Ranum http://mjranum-stock.deviantart.com/art/Flyaround-Frame-Set-278500693
Model: Carlotta Champagne
and I just compiled the gif.... Read more
Just any song you think is excellent, and needs to be shared.
Long time ago I’ve read this article about building maze structures.
The article was full of autistic fun like: Heaviside step functions, differentials and S.Amari equations… but also there were some pictures:
Yep, these pictures rock.
The first game idea that came to my mind was about robots-miners-metallurgists digging underground and looking for iron. Some steam-punk style but similar to the Spelunky World.
I’ve spent all night reading wiki about medieval age technologies to produce steel: open hearth furnaces, cast iron, molybdenum, blast furnace, convectors… I really got crazy about it.
So the idea is that robots are mining bitcoins iron, processing it and using it to build more robots. Milling machines buzz, steam puffs around, “coal is ready”, “put the сoke fuel in fire, quick!”, “no enough gold to build robot-engineer!” – this is going to be terrific.
You are walking in a 2D-maze, side view, with a jet-pack on your back to jump, searching for weapons, looking for exit, killing monsters and melting everything like the Crusader!
The third game was about tanks rolling in the center of Trento… but wait. Here I realized that I really need to stop inventing ideas or I’ll never finish anything in my life. So I decided to build a few console based maze-generator prototypes first. Mars – is the start, Venus is the exit. Circles – food, plus some monsters around:
The first concept draft (ha-ha):
And finally the first libGDX-based demo made using my MapEditor:
This is going to be fun.
Thank you for your comments: http://jfixby.tumblr.com/post/73872867611/why-do-you-hate-modern-computer-games
From time to time I wander around asking people why do they hate modern computer games (and some of them really do!). Their answers help to understand what is going on in the industry. In the past years there were many complaints about the Free-to-Pay gold rush madness. However from the answers you gave me last week it looks like the rush passed and the players feel more optimistic.
Now there is another trend that came out in the last years. It is called “Kickstarter” or “crowdfunding”. The fact is that today crowdfunding is a must-have thing for your game project, especially when you are an indie. If you are making a game - you have to go to kickstarter, indiegogo or whatever service to collect money from players instead of selling your soul to publishers.
So I want to ask you about it.
Questions for players: What could be the reasons for you to donate some money to a game? Which game projects have you backed already? How much money have you donated and why?
For developers: Do you have any positive/negative experience in crowdfunding already? Do you plan to go for it this year? How much do you expect to collect for your project?
It reads pixel-style landscape on input; processes it extracting patterns and creates mosaic of tiles with the sizes [32|64|128]x[32|64|128] (pixels).
Some sprites are missing.
Today I’ve received the alpha version of the SpriteLamp. So I quickly cooked a draft project for breakfast: