GALAXY_TEST, RedTriplane, libGDX
SPACE_GRAVITY_TEST, RedTriplane, libGDX
Matrix multiplication works like magic.
a bit buggy, but you can see the concept
I like smell of polygons in the morning.
Draw one png-file
Read it as RGB-function and print to console in ASCII format:
Each color represents one type of terrain: grass, water, dirt or snow. Process the RGB function to extract material-joints (borders?)
water vs dirt
dirt vs grass
grass vs snow
Compose results from the step 3:
Step 5. Render it!
Check out these polygons!
Let’s reverse-engineer a bit together
"sstrandberg said: Are you using the Starcraft map editor to make concept stuff?"
Yep, actually I’m reverse-engineering StarEdit